搜索资源列表
Computer-graphics-test-instruction
- 基于MFC的OpenGL编程,简单的实现了绘制茶壶,三维长方体的绘制,相应键盘操作转动及茶壶和长方体的纹理映射和环境映射,外加贝塞尔曲面和Nurbs曲面绘制-Based on MFC of OpenGL programming, simple implementation drawing teapot, 3 d drawing of the cuboid, the corresponding keyboard rotation and the teapot and texture mapping
Quadratics_opengl
- 利用OPENGL绘制绘制常见的二次曲面,包括柱面、球面,碟面和立方体,并带有纹理映射-Use OpenGL to draw to draw the common quadratic surface, cylinder, sphere, disc surface and cube, with texture mapping
B-spline--Bezier-spline-surfaces
- OpenGL实现可控B样条、Bezier样条曲面-OpenGL implementation controlled B-spline, Bezier spline surfaces
lab5
- 基于opengl的3dBezier曲线曲面图形实现-Curves and Surfaces 3dBezier on opengl graphics implementation
NeHeBezier-Surfaces
- Nehe写的OpenGl的贝塞尔曲面教程源码,是基本贝塞尔曲面的实现,源码条理清晰,可配合NeHe的教程研究。-Nehe Bezier Bezier surfaces tutorial source
OPENGLNURBS
- 基于OpenGL的一个Nurbs曲面的绘制示例-OpenGL-based rendering example a Nurbs surface
erciqumian
- OpenGL的glu库提供了以下类型的二次曲面绘制,使用C语言来实现,主要有圆柱体,圆锥,球体,碟盘和部分同心圆。是初学opengl的很好的例子。-OpenGL-glu library provides the following types of secondary surface rendering, using the C language to realize, there are cylinders, cones, spheres, discs and some concentric
pointasurface
- opengl图形学,随机生成点,二维曲面。-opengl graphics, randomly generated points, two-dimensional surface.
chap4-1
- 图形学,openGL,以线框方式实现二次曲面-Graphics, openGL, to the realization of the second frame surface
ku
- opengl点云拟合的小程序,包括控制点的判断以及网格曲面的显示。-opengl matching of point cloud。Including control point judgment and mesh surface display.
surface
- 这是个基于Linux操作系统和OPENGL的自由曲面代码。-this is a source code of making a surface, based on the platform of linux and using opengl.
VC-draw-a-typical-surface
- 在VC++中使用OpenGL绘制典型曲面-In VC++ using OpenGL to draw a typical surface
tutors-macosx
- 用vs2008编写bezcurve曲面,挺好的资料可以供使用,如需opengl的其他东西会继续上传-Using vs2008 write bezcurve surfaces, very good information can be available for use, for opengl other things will continue to upload
An-interactive-computer-graphics
- 本书向读者讲授如何用OpenGL从初级阶段快速制作优质的交互式计算机图形实例,OpenGL是业界广泛采用的三维图形API,本书藉此向读者提供了在计算机图形学领域更广阔空间内发展的坚实基础。书中内容覆盖了计算机图形学基础课程所需的所有论题,如光景交互作用、图形明暗处理、图形建模、曲线与曲面、偏差预防、纹理映射和图形组合,还探讨了计算机硬件方面的问题。本版为配合计算机图形学领域最新进展,增加了更具广度和深度的内容,包括图像处理、多重透视、并行透视等,并运用选择模式、仿真模拟、面向对象图形学与实景图像
Bezier
- 基于openGL的函数,绘制贝切尔曲面的源代码-OpenGL functions based on the source code of the surface drawn Bei Qieer
BSpline-Line-and-Curve
- B样条曲线、曲面的绘制。B样条曲线绘制通过DC完成,B样条曲面绘制通过OPENGL完成,可实现平移、旋转、缩放功能。-The Rendering of B-spline curves and B-spline surfaces
NURBSQMHZLC
- OPENGL的关于NURBS曲面绘制的程序源代码,在VC控制台应用环境下,直接可编译运行,适合初学者研究学习。-OPENGL rendering NURBS surfaces on the program source code in VC console application environment can be directly compiled to run, suitable for beginners to learn.
Bi-cubic-B-spline-surfaces
- 双三次B样条曲面案例的OpenGL编程,可绘制出曲面以及多边形-Bi-cubic B-spline surface case OpenGL programming, surfaces and polygons can be drawn out
bezier-move
- opengl实现运动的贝塞尔曲面,曲面随点的运动而改变形状-opengl achieve movement Bezier surfaces
openGL4_yh
- 实现对三维点云数据的曲面重构显示,并附带有三维点云数据TXT文件,方便用户测试,Opengl学习必备入门程序,并已封装好了各种类,方便学习- Surface Reconstruction achieve the three-dimensional point cloud data display, along with a three-dimensional point cloud data TXT files, user testing, Opengl learning essential